The practice of using game technologies of training in the study of the problems of imperial governance in Kazakhstan

Authors

  • G. Z. Iskakova
  • A. T. Ahmetzhanova
  • N. A. Tasilova
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Abstract

The authors reveal the positive experience with the game of learning technologies in the study of the students one of the important themes in the history of Kazakhstan of XIX – XX centuries. The main objective – a comprehensive study of the historical events of the imperial period, the activities of well-known personalities in the struggle for freedom and independence of the native people and the analysis of the work of representatives of the imperial power of Tsarist Russia and the Soviet state. Also emphasizes the role of gaming technology in teaching practice and significance in the spiritual development of students, promotion of morality, honesty, generosity, and cultural growth of students. The authors believe that currently the main form of motivation is the ability of teachers to interest students make learning meaningful, but at the same time interesting and entertaining. Therefore, considering the practice of using gaming technology, as one of the methods of the monitoring of students’ progress. Key words: Practice, game technology, student, empire, government, Kazakhstan, training, technique, spiritual development.

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Published

2020-04-12

Issue

Section

Journal KazNU: History